In Rainbow Six: Siege the emotions with some players sometimes run through and insults fly through the chat. This is not uncommon in PvP games. At the same time, it also frustrates those who can behave. Ubisoft has been working on this for a long time to prevent toxic behavior in the shooter. Now the next step follows with a rating system.
How does the rating system work?
The system currently distinguishes between two different types of negative behavior and reacts accordingly. Once it detects toxic behavior in the game itself, such as friendly fire and team kills. At the same time, it reacts when other users report or mute a player.
The system gives this feedback: Both types result in sanctions, such as the well-known reverse friendly fire or restrictions on the use of chat. They also affect a total score that represents your ultimate rating.
How do you increase the score? A graphic currently indicates that normal gaming and recommendations can increase one’s reputation. In the blog post, however, Ubisoft hardly explains how to promote pos itive gaming, but rather focuses on preventing negative gaming. Although it is stated that benevolent behavior should be rewarded in the future, they are still reluctant to give details.
When is it used?
Ubisoft explains that the system is already live, but is currently still invisible. That means it already rated every player, but does not yet give them the opportunity to view the relevant data.
Toxic behavior in the rest of the world
In other countries, the handling in online communities is a bit different. Especially in far-off Asia, at least some of them work less rough and much friendlier too, as used by many western online communities.
more on the subject
Please, thank you, excuse me! – Wrong world in Japanese online games
This also includes Rainbow Six: Siege itself, which is very popular in Japan and is sometimes even used to advertise PCs.