you there. Do you like Dragon’s Dogma 2 and watch two things that don’t fight each other? Well, if you’ve ever wanted to see what happens when an ogre decides it’s had enough of a bunch of goblins or griffins, and doesn’t want to rely on random chance to make that dream come true, a new mod looks like it can help.
Yes, while it’s not uncommon to encounter several rival gangs in the base version of DD2, their attention will usually be diverted to your Awakened’s head when you stand up, or they will Tear it to pieces, making it a little difficult to sit back and watch the chaos unfold. So the option to make enemies more aggressive towards each other, especially when attacks go wrong, sounds very useful to the average prankster.
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Enter “Monster Infighting” by modder alphaZomega. It’s inspired by the feature of the same name in the classic Doom game, where there’s an art to tricking monsters into fighting each other by subtly attacking you, sparking some melee between the bad guys.
So, in line with this, the mod would make enemies in DD2 Wilds more likely to irritate each other if an attack ends up catching the wrong recipient. Basically, one wrong attack that does enough damage can set off a cycle of violence that ends up with enemies fighting to the death while you sit behind a rock giggling.
I think where this mod really shines for Instigator is the range of options it gives you to influence the likelihood of a brawl between enemies happening by precisely controlling how angry they are. can contact each other. First, there’s the option to toggle whether they only attack enemies of a different type than themselves, or just any enemy that arouses their wrath.
You then have a number of options at your disposal to escalate things, by changing how hostile your enemies’ default attitudes are to the world around them, how much damage they can do to each other, how easy it is to get their attention, and how long their feud will last. My favorite, though, is the percentage-based meter, which controls “anger per attack,” essentially letting you set exactly how angry an enemy will be when accidentally hit by another enemy.
I don’t know that I want to make every creature and enemy near Vermund as annoying as I am first thing in the morning, but, with the help of REFramework, you can.
So, that’s one thing. If you’re having trouble with some other aspect of Dragon’s Dogma 2 that you know mods may not offer interesting solutions to, check out our range of helpful guides.