The gaming community speaks of “mods” and you don’t know what that means? We’ll tell you what’s behind the abbreviation and how to use it.
That means Mod: Modification / modification
The abbreviation “Mod” stands for the English term “Modification”, in German “Modification”. In the gaming area, this refers to an expansion or modification of a game.
Mods are usually free and mostly created by hobby game developers. But there are also mods from professional or the original game developers themselves.
Abbreviations in the quiz: What do IDK, BFF and Co mean? Test your knowledge.
What does “Yeet” mean?
Origin of mods
The user community helped to create programs and games as early as the 1980s. At that time known as “software hacks”, the term “patches” for the game “Quake” and the abbreviation “WAD”, which stands for “Where’s all the data” stands for “Doom”.
It wasn’t until 2000 that the term “mod” for game modifications was established. With “Counter Strike” the first complete modification of a game was published this year. The “modders” initially dominated that FPS-Genre but one can now also find it in numerous RPGs elaborate mods.
Today there are different mods for almost every game. Whether “patches”, i.e. mods to correct software errors, or major adjustments, many of the modifications come from the fan base. In general, mod developers are often supported by the game companies because they improve or expand their product cheaply.
That’s what mods do
Mods in the real sense offer additions and expansions to a game, such as the complete replacement of an arsenal or the revision of existing elements. Sometimes textures and levels can be modified in this way. However, the game principle remains the same, only the content is changed.
Different types of mods
There are several ways a game can be modified. There are the supplementary sets, so-called “Add-ons” and “Download Content”, or “DLC” for short. With this, the developer offers new story content or Level.
On a smaller level, mods are used in the form of “mutators”. These change the program of the game in a limited way and can be activated dynamically. For example, the tempo can be adjusted with it.
The “total conversions” are practically the other extreme. They fundamentally modify the game so that the gameplay changes and only the game engine remains. Variants of this are the “standalone mods” and “engine mods”.
Table of Contents