The latest edition of Famitsu now has subscribers and this particular edition celebrates the third anniversary of the Nintendo switchch. To celebrate the event, they have had extensive interviews with Nintendo developer Shigeru Miyamoto. Another side note is that Mr Miyamoto claims to have broken his practice of duplicating tables and resuming development in the middle of its cycle. This is what he said:
“I would say something in the first phase of development like,“ If I didn't this is? ”Or“ if you're going to do that, then what this is? ”But I am no longer involved in mid-level development and re-organization. “I don't pull out a tea table” as a hobby or something, I only do so when I see how the whole game will turn out.
By changing the composition of the game when the game doesn't turn to the right, I "lift the tea table" where I can see how things like the look and the fit of the game can change. If I can get a clear view of the game, that doesn't mean something has to change. After all, you can't see all the important things unless you're a director. "