In the past we were talking about SSD size in the following con-consoles as a limited parameter, because in both cases it is installed on the console and does not extend directly (yes with external add-ons and devices, but not with the same functionality). The Xbox Series S is an inexpensive, cut-out version of the Xbox Series X, and is considered to be the most attractive when given its price, but these “cuts” include a low-power SSD, with just 512GB size.
Is 364GB enough for Xbox Series S games?
As we said, the Xbox Series S will come with a 512 GB NVMe SSD
Unless the console continues to go on sale on the 10th of this month, few commentators have received one of these long-awaited consoles, with some already complaining that 364 GB of storage is still available. the last generation playing in it.
For example, if you want to play Call of Duty: Modern Warfare and the following Call of Duty: Cold War, more than half of the space available in the console will disappear and will leave you with very little space for other titles. To be more specific, CoD: Modern Warfare takes up 136 GB of disk space and will only leave another 228 GB available
Anyone who buys the Xbox Series S knows that it will be limited in power and space by paying a small console fee, because as you know its price is almost half its older sister.
Extended storage or delete games
The fact that the Xbox Series S has only 364 GB of game storage will add a lot of possibilities: on the other hand, something that seems logical to Microsoft’s “business” is that many users will be forced to buy maker options in terms of expanding storage.
The second possibility is that users who purchase this console may not have a very comprehensive library of available titles, and should go around deleting some to add others. This is certainly not the most desirable health thing (write and delete cycles) for SSDs, but there was no other way.
The third option involves the use of responsible and reasonable last resort, only to include games that do not take up much space and limit them significantly. There is no doubt that no console player will need to do this, so we return to both options as the most reasonable, especially the first, all-account accounts, which may be exactly what Microsoft wants.