To the average user, the specification of the game monitor may sound like "poorly spoken" Latin and in general. But if there is something important that we should be able to choose carefully to monitor the game, (other than the panel and hertz type) GTG and its MPRT.
And that these two values say a lot more about each monitor than something like brightness, contrast or validation HDRAlthough they are related, one is more important than the other.
GTG vs MPRT: the debate over game watchers comes back to the surface
We already know the history of both separately in successive publications, both GTG and MPRT, so we will focus on broader debate on the Internet. The first question is, why are they now trying to offer two parameters?
The answer is simple: many manufacturers have developed related technologies to reduce them It's a blur, thus giving both GTG and MPRT their positions ahead of the competition as they receive the second lowest amount.
And that what players want as long as their syncing passions work with FreeSync or G-SYNC is pretty clear by the intensity of the movement. This is related to the Motion Blur we described earlier and consequently the MPRT is more binding, since it is linked to the frame rate.
At the same time, we must not confuse Hz with FPS, here we are talking about the second, and that Motion Blur can be the same on screens with different Hz or on the same screen with different refresh rate. On the other hand, at the same time Hz, a low FPS rate means the displayed time of the pixels on the screen and thus w orsens the Motion Blur.
Now what are both of the most important and what values do we need?
As we say GTG and MPRT are related, but this is a very important consideration. Why ?, the answer is simple and exemplary, we can have a GTG playback of 4 ms or less, such as current IPS or TN, but have MPRT 16 ms.
This effect between the two is known as persistence and limits the quality of the monitor when playing next Ghosting and Motion Blur, two main problems so far. A good GTG is required without hesitation, but in under 4 ms we are talking about really good times up to 240 Hz values, for example.
But a high MPRT with a low GTG will only contribute to solve part of the problem, so it takes 2 or 1 times this value to say for sure it doesn't have a Motion Blur.
For this reason, manufacturers have focused on MPRT as a benchmark for a better game experience, so it's a much more important value than GTG, as long as the latter is within specific values in the form of a monitor panel.