Like a new arrival in the world The final concept of VII, I meet (and, in some cases, falling head over heels of) its original cast members have been reviewed and reconsidered Be warned. I grew to appreciate all the characters that Cloud encountered during its journey, but one stands head and shoulders above that in conjunction with how he performs in battle: Aerith Gainborough, improper florist from Category 5.
Cloud and Aerith's fantastic adventure follows his rating from Mark Reactor 5 that eventually sets the scene for Wall Market, similar to Wal-Mart but also horny. It seems that Tifa, has been kidnapped as the wife of Don Corneo, governor of the settlement, and it is up to Cloud and Aerith to rescue him from his headquarters. Aerith explains that the Wall Market has been so poor that Shinra decided to build bigger barriers around the area rather than partner with it, putting Don Corneo to do as he pleased.
Aerith concludes that the best way to enter Don Corneo's home is to present himself as someone else to replace him. It is here that the story begins in a hurry, the details of which may take too long to be repeated. Cloud and Aerith eventually took part in a groundbreaking competition to earn money for Aerith's best. None of the battles are particularly challenging, both in narrative and in gameplay, and our broadcasters were quickly assigned the task of taking over the mansion. Like a real building, with keys and straps and everything.
Hell House, basically Kotaku News editor Jason Schreier, a "wonderful surprise" for fans The final concept of VII. In the first game, this home-made approach served as an enemy of random encounters rather than grandmas and is wholeheartedly remembered for its architectural brilliance. It really impressed me inside Be warned of course. I always wondered what my team expected to be in shock as the bottom of the column opened to see each other for their final encounter, so seeing the house go out of the darkness instead of the usual one was amusing.
It was in this battle that Aerith showed me how useful she could be. As a true first mage that The Final VII Remake turned my way, Aerith was the perfect character to load with attacking magic like Fira and Thundara. And unlike Cloud, Barret, or Tifa, he can actually do a lot of damage with them because of his stats and abilities. Soul Drain, for example, allows Aerith to steal MP from enemies, while Arcane Ward doubles any attack spell made in its magic cycle. Where previously disgusting spells were a form of foaming, Aerith made non-physical combat an integral part of my plan.
Aerith proved to be a fierce battle in the boss of the Hero House. The weakness of the building quickly changes during the fight, reflecting the types of active movement and the lights shining on its windows. While keeping the power of Hell's Cloud-focused Hell House, I've managed to guide Aerith to use whatever spell is best to destroy it. That attack, combined with Cloud & # 39; s stagger-lunges, is enough to put Hell House down for the count. I'm happy The Final VII RemakeIt's a fight so far, but for the first time it feels like I'm in control of the team rather than dealing almost entirely with Cloud.
It's hard to say how much The Final VII Remake I have been seen without any previous and actual experience. Instead, I am mapping out progress in my understanding of the combat mechanic and all the new faces I meet in Midgar. I feel a trip through Wall Market has slightly won its welcome, but the best moments to develop the character – Cloud's entry outside of her comfort zone, Aerith's lonely solitude, and the symbolism of the intricate love triangle with Tifa – deepened my appreciation for what has been a great experience so far .