While breath of the wild And Tears of the Kingdom are widely popular, there are some Legend of Zelda Fans who miss the leaner, non-open-world approach of games like ocarina of time. For those of you who fall into this category, I’m sorry to report that it doesn’t sound like the series is going back to its roots anytime soon.
In an interview with game informeradmits director Eiji Aonuma ocarina of time was fundamental when it launched on the Nintendo 64, but Nintendo found its closed format “limiting” from a design standpoint. While there were some open areas like Hyrule Field, much of the gameplay was spent in carefully designed temples that featured special puzzle solutions. breath of the wild
“With ocarina of timeI think it’s fair to say that it sort of created a format for a number of titles in the franchise that followed,” says Aonuma game informer. “But in some ways it was a bit limiting for us. While we always aim to give players certain freedoms, there were certain things that the format didn’t really allow for in order to give players freedom. Of course, the series continued to evolve after that ocarina of time
Continue reading: 15 things I wish I knew before I started Zelda: Tears of the Kingdom
So there you have it folks. If you were hoping for one zelda On a smaller scale, it doesn’t sound like that’s in the works. I don’t want to sound too gloomy and gloomy (heh). To be honest, I really enjoyed it Tears of the Kingdom much more than breath of the wild. So these days I’m a little warmer about the format, and if you’ve loved both games then it sounds like you have more to look forward to in the future.
Whatever the next game looks like, it already sounds like Nintendo has some ideas in mind how to proceed Tears of the Kingdomstarting from the way old characters are implemented and why it’s so geared towards the experimentation that newer entries allow.