dead cells, Motion Twin’s high-difficulty Metroidvania roguelike, just got a major update. The Breaking Barriers update brings a number of new accessibility features and difficulty levels to the game, five years after it was originally released in Early Access.
Breaking Barriers is all about making dead cells
Accessibility options help players with visual cues and mobility, while assist mode allows players to tweak the game’s difficulty. Support mode will bring all-new options, like an “auto-hit” mode that targets nearby enemies and a resume mode that allows you to restart each run at the beginning of the biome instead of starting from scratch start. There are many new features and you can try everything the patch notes
The developers said while initially imagining it dead cells To be “tough but fair”, this prevented some players from playing the game. “The new options we’re introducing here should allow those players to make specific, bespoke adjustments to the game to remove the barrier preventing them from having this experience, rather than introducing arbitrary difficulty options,” said one developer.