With so many worlds getting used to working from home, it's easy to miss the simple joy of working out of the office. There is a public camarederie, sure, but there is also the potential to cause serious amounts of damage by hitting a printer on six walls and a stack of servers. Nice work! It was released today by the Nintendo switchch, which captures the wonders of office work that is not for torture, but instead is a disaster destination.
In Nice work!, playing as a brooding child of a powerful CEO. What you need in the skills and knowledge you have, you create yourself a go-get – em. So when a finance person asks you to bring a new designer to a meeting room, you try your darnedest to find it as soon as possible.
The game is played from an isometric perspective, looking down at the cubicles and the crack rooms that rise above. It uses the cartoony style that suits the stick numbers you see in a job poster about "Accidents at work" or "How to save someone from hiring." It's a clean look that acts as an obvious difference in the attack that will take place.
Just about everything in Nice work! it can be picked up, drawn, or driven there. Clipboards, desks, cool water, and coffee cups stand in your way to accomplish your purpose. That is, if you will remember, to replace the projector.
The projector is huge and ideological, the struggle to get through the mainstream and dangerous for the innocent jockeys you can find if you are not careful. Moving a projector from one side of the office to the other is surprisingly tricky, it requires your wireless business plug in power cables to work the doors and open new paths during times of skiing and towing. Sometimes the cable is not long enough. Occasionally, the cable, when drawn and educated, ends up uniting Joan with sales. Not great, Bob.
There are two ways to play Nice work! You can take it slow and steady, making sure that every step you take respects your privacy.
Or you could do something else: Pull the trained power cord, pull it into the projector as a lump, and release the child. I have found a ton of satisfaction in both tactics, and the game rewards speed rather than efficiency, to speak of. Minor injuries done in the workplace are simply the cost of doing business, if you are able to do each job quickly.
The puzzles become more complex as you go deeper into the intestines of the office. One challenge of restarting the Internet over a long Ethernet cable is powered by a line of people waiting to use the bathroom. The slippery path has made me find a way to get into the flood toilet, fetch dirt for people to use the toilet, and the line goes down. Alternatively, the server room walls are made of glass, and we just ask that a desk be used for them.
Nice work! and supports the same two-player co-op system. The game plays the same way, but having a second character with a second set means that you can solve puzzles faster, assuming everyone is on the same page. That is, if you've ever played an op-physics-based game, it's hard. Also, even if things go terribly wrong, Nice work!Sad tragedies are always a lot of fun. The game tends to get better when your efforts get worse.
There are a lot of great games used for "chaos" out there, which are Flat Fall Human in order Gangs of Nest, but Nice work! it takes the concept a step further, offering a purpose-based puzzle that provides guidance without needing to paint numbers. And sometimes going outside the lines – or going through the walls – is the best option.
Nice work! released March 26 on Nintendo Switch. The game was updated using the download code provided by Nintendo. You can find more details about Polygon's ethics policy here.