Granblue Fantasy is a force in Japan, with a mobile RPG reaching over 25 million downloads. In North America, our first deviation from the series is Granblue Fantasy: Comparison, a new fighting game by Guilty Gear and the creator of Dragon Ball FighterZ Arc System Works. Versus is a great way to introduce yourself to the world of Granblue Fantasy and the characters, and it stands out as a possible entry into the genre. With fun characters and cool moves, Versus is a popular battle that deserves a look, but doesn't have its flaws.
Vesus is a bit lower than most combat anime games, but deliberate combat is not a bad thing, as it is packed with cool combos and fantastic moves. The barrier to entry is low, thanks to the ability to easily take out special moves and basic combos. Your main attacks are focused on your face buttons; one hits the signature while press ing each button for successive chains together auto combos. In addition, every character has four different abilities, but if you use the shortcut keys to start them, they work in free cooldown alongside super moves that can work when the meter is filled.
You can also get an arsenal of defensive skills, such as a standard block, a difty dif to avoid low attacks, and a fall that allows you to drop behind an enemy. Using these defensive skills correctly can make all the difference, but I have enjoyed the quickness of combining my skills with regular attacks and watching my price increase, but taking it all out with a satisfactory instrument.
It's all easy to read, and I was impressed by how well Verusus shows you the ropes and offers the ability to quickly use special moves for shortcuts. That doesn't mean it's easy to manage well, as my strategies keep popping up as I've played more games, but I don't feel comfortable. The depth comes from learning how to prepare yourself and how to counteract the movement of various characters & # 39; In many ways, it reminds me of other programs in Arc games, but it feels a little easier.
Compared to some of its contemporaries, Versus & # 39; s program is small, with only half of its actors possessing unique and exciting skills. You have your regular (and fun) enemies like Gran, with basic swords going. But other options have more personality on the battlefield, such as Ladiva and his wrestling moves, such as costumes, head-scratches, kills, and throws. Every move sounds like enough work for her to work the crowd, and watching the love she puts into it is fun. Then there is the infamous Lowain, who has his friends by his side to help with combos and run agitation during the war. He also has a funny super where he calls from a giant Yggdrasil tree that covers the ground with flames. The list has everything from very different characters such as Metera with his bow and arrow to the counters that quickly count as Lancelot for his blur. This is a great place to get started, as it is enough here to find someone who fits your playstyle, even if some characters feel more creative and fun than others.
One of Versus & # 39; s founding ideas is its RPG style, in which you bring up the characters by taking claims, searching for the best gear drops, and engaging in major battlefields. It also incorporates gacha mechanics from the mobile game by giving you drawing tickets that you can use in the hope of pulling an unusual weapon. While it has a carpet on the wall for new cool weapons whether it be in ratings or draws, the mode is one of the game's biggest disappointments. I like the idea, but the execution is done in a very sad way.
In the RPG mode, you visit the islands and join several quest battles against CPU's repetitive enemy waves, hit a miniboss, and finally face the island's evil. The final battles of each of the area bosses are a very interesting strategy, since these are confusing battles that always require you to avoid projectiles or go somewhere to get cover. The last boss of this mode takes a page from the RPG handbook, which has many paths and undesirable attacks that are difficult to remove. I liked these big calls, but putting up with the annoying demands of getting there is not the price of admission. The building is of infinite gemstone, though you get the impression of the character of the characters.
Much of the fun in Granblue Fantasy: Comparison lies in online bouts. As for the servers and performance related calculations, I was never listed with an opponent at the time, but neither did I wait more than a few minutes. When I was in games, I never got lag, and I was actually surprised at how well everything worked. Time will tell if Versus supports a solid playerbase of low waiting times, but for now everything seems to be going well.
With no shortcomings, Granblue Fantasy: Comparison is a decent starting point for the series & # 39; s kind of fight. I applaud him for breaking the barriers some young people have in fighting games and incorporating RPG mechanics into their combat. Granblue Error: Comparisons may not reinvent the wheel, but there is also something to be said about the combat game that doesn't put you down by overly complicated installations.