Gear Tactics, i do not call it-an-XCOM The game's strategy for this week's PC, is a long-running blog Gears of War a series on his head. Where Frontise mainline entries are about shooting big guns and having big biceps, the game offers a lot of money. Surviving long-term wars based on repentance requires less patience, more planning, and less luck.
As with most franchises, rest assured, you can simply integrate your many alternatives to many original skirmish. After that, at the end of the first action, you'll find your team face to face with one of the most powerful enemies in the world Gears canon: Brumak. Here are a few tips that will help you lose the beast.
Bring a heavy one.
The party you are facing Brumak will also be the same group you choose at the beginning of Chapter 6. For that matter of the story, you are forced to start with Gabe, Sid, and Mikayla, giving you only one victim to fulfill your wishes. . You may be tempted to choose a scout (in Gears, the rash is good and fun) or backup support (the extra healer is never a bad idea). A word of advice: Bring the heaviest. You will be thanked for delivering the amazing effect.
Bonus point: Whoever brings it, don't let them die during the chapter 6 file fight.
It hurt Brumak by shooting his back.
You’ll make the rest of your Brumak history by shooting his back – in particular, the three great doctors of something very important (don’t ask me, this story is a snore!) That keeps you alive.
Shooting one of the cases will cost the life of the item, but it will also cause Brumak to turn to anyone who fired the gun. So the strategy here is to put two people behind Brumak and two people in front of it. After that it becomes a matter of transferring shooting activities back and forth like you did recently star Wars a director who transfers text writing tasks.
A few other things: You do not need to select individual canes as targets. Your team will put out the fire you need to slow down, moving on to the next one when you fight. In other words, each of those three keys represents a new phase of struggle.
Also, if the canister has a spare life glass (say, 50 HP), and you cut it through a powerful shot (400 damage), that extra damage (350) will not continue to the next canister. Keep this in mind when planning a shooting gun and shooting ability.
Learn how to survive on the go.
There are three ways that Brumak can harm your team: It can shoot you, it can hit you, and it can drop you arrows. Here's how you can technically avoid all of this collection.
Guns: Brumak has a minigun on each arm. Each shot doesn't do too much damage – somewhere in the range of 100 – but the stats can add up quickly. As soon as you can, remove one of its arm sleeves. They have an amazing life (2000 HP) but, over time, will reduce your damage.
Inspired players can make the extra mile and pull out both holes. Downloading this means you don't have to worry about getting your Gears cover – because it won't shoot you straight – which can make finding dangerous positions easier as the battle progresses.
Feet: If you are in the middle of Brumak, it will run to you and trample its feet like a hungry child. This will not only carry a large amount of damage to any of the soldiers in the range, but it will also damage and disrupt any groundbreaking you may have set for you. Keep a safe distance.
Arrows: At the end of his turn, that turn, Brumak will shoot arrows into the air. These arrows will have a negative impact on your chances of survival. The good news is Tactics telling you where they are going to cross with a big surprise, you can't miss, the light of the red circles on the battlefield. The bad news or, of course, the annoying – is that these circles almost always come directly from your team's feet, forcing you to move positions regularly.
During the first phase, or canister, Brumak will only release two arrows, but that number will increase as the battle progresses – to three and eventually to four. But, hee, at least this explosion will remove any locust caught in the explosion.
That's right: Some enemies mix it up. That's why you should …
Keep one grenade ready to go at all times.
In two points of the struggle, there will be exit holes – or e-holes, to use in-game encounters. From these holes are poured waves of enemies. In standard machines, e-holes spread all kinds of enemies. While battling with Brumak, they will only release spawn wartches, not starting but there is it is very annoying.
Wartts do not have much in the way of health, but they can deal much damage and can cover long distances interchangeably. If you don't pay attention, you will soon become frustrated. Having a mounting grenade ready ensures that you can close the e-hole the minute you open it. And if you have two good bombs to go, you can use one to eliminate the entire Wretches group before it's ready.
Wretches act as a greater threat than an obstacle. You must not kill them all. Once you lower Brumak, the battle will end, and you will not be responsible for the remaining Wretches. When Brumak is low enough to take a chance, focus all your efforts on it.
Just head up: You will find a place to look after the second e-hole exit, approximately in the middle of the second canister. Try to plan your group placement to know that. Few things are more stressful than keeping your time looking. But here it is Gears the atmosphere we are talking about. No matter how well you plan, the focus will only be on when Sid, the character whose death will create the game over, is served by five Wretches and a very angry Brumak.
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