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When video games take us out of the stratosphere and send them into alien lands they are usually good ads for epic victories or discoveries that change the course of humanity. Typhoon Studios opted to look at the stars if they wanted a personality and the result was A trip to the Savage Planet, which works as a team reduces the science fiction scale to something more manageable and cohesive, above all, much fun.
In this game, your character (and friend, because you can spend all of your time together) starts working for a kind Aerospace company, sending you as an inspector so you can see the plants and animals of this planet without intelligent life Arrive, look, take samples and come home, right? Yes, jobs get harder when you run out of fuel and you find that there is a big tower planted there, so one has to go somewhere.
In exchange for having a very quiet protagonist, the Eko AI is packed into your deck, who knows everything you need all the time and tells you what to do. It's a great game and in just 15 minutes I've taught you everyth ing you need to know before giving you complete freedom to take the mountain at your own pace and taste. A short, but beautiful presentation, without the video being produced.
That doesn't mean it's an open world game like that. Instead, it proposes to explore a number of interconnected areas where you can find the tools needed for subsequent access, in chronological order. They are normal things, such as a shoe or extra jersey power. So the Thypoon is the one that moves you in the right direction, even though it encourages the exploration of each area before the next entry. Overall, with a great structure to hide the secrets you want to discover.
If you think it has a Metroid touch, you're right. Once development is achieved, it may be best to go back to accessing sites that were previously unavailable and stored for a particular asset, such as extended life or resistance. However, it is not mandatory to go again those paths, because you can reach a conclusion without having everything left behind. What happens is that the materials needed to draw the important mechanics of the story are also hidden here, and that is how it came to find its narrative rhythm.
A very useful mission mapping system helps you to have all the information organized and at hand, especially when many jobs are entering newly discovered areas. There is no chance of getting lost if it always tells you where to go on the map, only if you have requested it. The way it is marked and deviated from it is a personal decision as an actor.
Continuing with that tonic of having everything collected, there are not many weapons or tools, which happen to be very different from each other which allows you to unleash your creativity when using it. Basically that each has its own role in puzzle situations, to determine. Its effects are fantastic and remind us a bit of Ratchet and Clark.
This is another aspect of their identity, the pieces of strong identity that are the biggest safari advertisement on Savage Planet. He is a light comedy that achieves what was proposed, based on his appearance and Eko's lines. She's beautiful, colorful and intellectual, so have a good time while you're watching what she did.
There is also a weapon but combat is scarce. There are only a handful of creatures that attack you without getting annoyed, so the biggest use given is to shoot the seed to extract something useful or kill time. Yes, you will die many times, even if it is not violent, and that there are gaps in the platforms and there are all experiments that require resources and clusters.
It really helps to make the experience so enjoyable that the game runs smoothly and without errors, at least the PS4 version has fallen into our hands. It doesn't come 10 hours of travel, but everything you bring is local and well-placed. It would have been nice if it was longer, anyway, but it doesn't leave you feeling short.
Typhoon Studios has not yet challenged life and did not choose something that it could cover, but focused on the application of three or four ideas about the most popular and welcoming place. With various conditions and a fair amount of secrets to keep you happy and busy all the while. We had a wonderful time with this Savage Planet.
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