Last week, Kotaku‘s Zack Zweizen and I have teamed up for a few laps Knockout town. I played pretty well. Zack, on the other hand, knocked it down and even finished one match with a mind-boggling positive 15KD. Aside from the screenshots, which we both took in retrospect, there is unfortunately no way to tangibly remind us of the rights of bragging rights Knockout town
Knockout town, a surprisingly funny Multiplayer game about dodgeball, released late last month for PlayStation, Xbox, PC and Switch. Since the start, the game has picked up pace quickly and unexpectedly, surpass more than five million players to date. Part of this runaway popularity is due to the way it was published (varying degrees of “free”). But it’s undoubtedly also a consequence of the game’s premise, which is basically simpler than the basic addition: throw dodgeballs at your opponents. Avoid the peoples they throw at you. Two hits and you’re out. Whoever has a fixed score first wins the round. The rounds move at a breakneck pace, and the game is sure to catch the “okay, good, just” one
After each game, you can view a list of post-game statistics. A scoreboard shows your knockouts, your assists, your “deaths” and so on, coupled with a nice little ratio that instantly shows how well or not you did in the previous game – you know, how basically in every competition Multiplayer game. But as soon as you dive into the next game, those stats are gone, phew, are sent to the backcountry internet farm, where the data takes a little vacation.
All in all, this is a pretty minor gripe, but the lack of a comprehensive stats tracker remains a bit of a shame. I don’t think I’m alone when I say I really enjoy pondering my performance, good or bad, in multiplayer games.
It’s fascinating to see a bird’s eye view of how you’ve played at the macro level in hard numbers and use that data to potentially educate you on how you can improve your craft. There’s a motivating factor too: if you compare your 100th game to your 10th game, you can usually see a direct improvement. Keep playing and who knows, you will likely see further improvement on your 150th or 200th and so on. Over the years, I may have burned more hours on Halo Waypoint than any other gloriole
I’m not the only one wondering why this multiplayer game doesn’t have a stats tracker right now. (Your ranking in the league game, BeatCompetitive mode, offers an indication of how well or badly you’re playing, but nothing close to the detailed stats you’ll find in some other multiplayer games) over the past few weeks Knockout town player to have taken to the game’s subreddit to create confusion as to why this multiplayer doesn’t have such a feature. To date, the answer remains a resounding “Huh, I don’t know,” although some Reddit users pointed out that running game developers tend to add features in response to community requests.
Knockout town Nor is it the first very popular multiplayer game that starts without a deep stats tracker. Apex legends, the battle royale that was played at one point or another by literally every single person across the universe, didn’t get a proper stats tracker until the second season, which went live in July 2019 – five months later apex officially released. Knockout town is still in the first season, 52 days before the start. The developers at Velan Studios have already made significant updates to the game since launch, adding a ranked mode and a new map, as well as a variety of daily challenges.
It’s unclear whether Velan plans to add a stats tracking component in future updates or seasonal rollouts. If for a comment from. reached Kotaku, Representatives of the studio had no information to add.