Phoenix Point Is a new turn-based tactical game designed by Julian Gollop, XCOM, Issued in 1994. In 2019, he will build on his experience that helped pioneer a year ago.
However, there is a small problem: he has not come to solve any damage. XCOM 2 Done very much Yes, instead of throwing everything away and starting over Phoenix Point At first glance, it is enough to meet the footsteps of Firaxis, so from unit design to shoulder shooting animation, you will be forgiven for thinking it is XCOM 2 mod.
And in many ways Phoenix Point Anyone who has played any type of game will be immediately familiar with it XCOM game. The basic premise is exactly the same: there is an existential threat on the planet, and you must counter it by managing bases, researching technology, making weapons, and engaging in seemingly endless tactical battles.
Then, the first hour I played the game was a bit disappointing. Is this all we need? More XCOM 2, But now the bad guys look like fish?
of course not. Once you enter the game and into the game environment, humans are not immune to Lovecraft-like sea attacks, reconstructed from the ashes, and threatened again. It is clear, Phoenix Point
In this climate-torn future planet, most people have died or mutated into hostile marine life, with many survivors. The Phoenix Project is you, the scientific naughty nerd and XCOM In the past, but you are an emerging force. Most of the remaining remaining resources and population are controlled by three other types of people. They have different views on how humans should respond to the crisis they face, and they have the same degree of hatred among themselves as hatred creepers. Out of the ocean.
These factions exist as independent entities, and each faction has its own research tree, manufacturing capacity, and political motivation. and play Phoenix Point Defeating your relationship with each of them is as important as defeating a sea invasion. These three factions can trade, collect supplies, assist in battles, and even provide custom story missions, so interacting with them for global travel has increased Phoenix Point Strategic aspects in between Civilized Diplomacy and Skyrim's Faction missions.
And me Be loved it. At least initially. The relationship between the factions is organic, constantly melting and flowing depending on world events [and your own actions], and may be at any time on the scale of diplomacy between "comprehensive war" and "best friend" . Phoenix Point The default units, weapons, and armor are all versatile, fascinated by alliances with one of the groups, and seeing your technology and arsenal evolve, including their equipment.
Before XCOM In the game, the fear of alien invasion alone became bland, but here, there are multiple fronts to fight, and the allies with me make everything more interesting. It's all very bulky and free form, and full of fresh breath [I think there are so many official and unofficial derivatives that it qualifies], every time I'm addicted to the same strategic challenges.
Soon, the useless nature of the whole thing returned to my sight. See, Phoenix Point There is a big problem: a lot has happened, and it has done a poor job of explaining how all of this fits together. It's no big deal, it's just an endless laundry list, it's unexplainable, or it just lets you figure it out, affecting everything from shooting proportions to research pathways.
I'm now 15 hours into the campaign and I'm completely in trouble. I was just introduced to a new type of enemy, which is not only heavily armored, but also capable of controlling thoughts, which is just kicking my ass. And I can't surpass, because in the past 15 hours, I can't upgrade an armor, only a few new guns.
XCOM Progress and overall development may be linear, but linear means it is easy to know how to get better technology. Here I don't know. Sometimes it ’s performed through factional missions, sometimes marginal missions, and sometimes just hanging around, but the ambiguity of communication and the randomness of moving forward means that I have continued difficulties after my initial honeymoon and I am working Overcome the spikes.
Another example of this sport weirdness is your soldier recruitment. You can't XCOM. Here you have to travel around the world and visit bases of other factions in the game, sometimes [this is rare!] They will only have one soldier available for recruitment. Who this is, the equipment they have is completely random, because I lost my only heavy weapon guy, performed several missions, and since then I have never found any alternatives, which is partly due to the above Some difficulty peaks.
This puts me in a terrible dilemma, because 15 hours is too much investment for me. I don't want to waste game time and start again, but I'm stuck in many places that can't be played.
Perhaps the opacity of the game is intentional in order to better mimic the idea that the last human survivor stumbled in the mist, and my purpose here is to find clarity and purpose in a world where supply exceeds supply. But in the real world, this hasn't completely fallen. Phoenix PointThis translates into an experience that makes the game perform well, just like the shotgun that was missed when shooting from close range, spoiled by isolated extreme frustration.