The FMV titles (full motion video, actual picture games and actors) return with the power of summer. In the last Gamescom series they have released the title Erica by surprise, there's The Complex, and this month Sam Barlow is back with another game called Telling Lies, following that in his 2015 issue. It's the same, because Barlow's new installation has a lot in common with its predecessor, though it's growing in its own way.
In his case we had to get the information we needed for police investigations, but in Saying Lies we would work differently. We're sitting at a desk watching videos, but now we will also have files such as phone recordings, private recorded conversations and much more.
In addition, we will have a computer program that we can search for words from the subtitles and start joining pieces. By listening to someone we are able to reveal a name that seems important to the plot, and this search can reveal to us many things. We'll jump from the track to the queue and slowly begin to find things until we get something clear, but we have to remember that in telling Lies we're not just one scene.
Instead, we have a wealth of information covering all opponents, even though it was the actions of David, the bearded man in the pictures below, that created all this trouble. We won't be wearing one of the stories, as the Power of the Lying Lies gets things done on their own, but we will say that their action affects everyone, directly or indirectly. So, we are faced with a compelling show in which all the characters are involved and, as we process the story, the figures increase, even though we have only one version of the story.
In the end, we can either bring the story back the way we want, or we can get it straight to the end and get the rest of us at the same time or gradually put the pieces in order. It all depends on the conditions we want and what comes up, and it's important to note that we have only a limited time to watch the videos and get the information we need before the credits appear.
Most videos may not work, such as reading stories before bed or flirting, but the purpose is to get some important clues, something like what happened in Return of the Obra Dinn. Gradually we will come to our conclusion on where the scene is headed and what has happened and, for better or worse, Barlow is of no help in this. If we do not understand anything, what we must do is find some information to find out.
In addition, in this installation there is a very useful tool for tagging, so, just as we can modify or improve a recording, marks may appear once we have seen the video to gradually edit the information we receive. You may need paper and pen, as there are many things to keep in mind with many of the key players in this mystery, especially during the final moments.
However, apart from all its encounters, the story of Living Lies itself is not revolutionary, we were not surprised at the outcome once we solved all the mysteries. It is true that there are great revelations and moments, but we were disappointed rather than surprised or pleased to see that everything had already happened and debt came to light.
On the other hand, sometimes it gave us the feeling that we had to go through a lot of wrong files and go through them quickly to find the ones that were the key to solving the mystery, and this made us very unhappy. At times it was difficult to get to the good information, and the additional content was more saturated than anything else, where it would improve the personality or storyline of the characters.
Overall, Boxing Lies is a great FMV article that lets us use our brains to manage to put together pieces that are hidden everywhere. Although not as easy, Barlow leaves enough clues that we can trace them and move on while hiding some details, especially for the more worried investigators. Without a doubt, it will impress fans of his Story and provides a great deal of other secrets to solve for those looking for a seamless experience.
} } } else { window.location="/";
} } else{ $('#re_loginbox').replaceWith(code); $('.loginWrapper').show(); //location.reload(true); } }) .fail(function(jqXHR, msg) { console.log("request fail"); $(selectorForLoginMessage).text(msg).show(); });
} }); } else { // console.log('User cancelled login or did not fully authorize.'); } }, {scope: 'email,publish_actions'}); // TODO: don't ask for publish_actions by default. It might scare away some users. Ask later, when they actually want it. return false; }
function AddSearchParamsAndReload(newParamStr) {
var newParamArr = newParamStr.split("&");
if (window.location.search.length > 1) { // don't count the initial '?'
var oldParams = window.location.search.substr(1).split("&");
var paramsToAdd = ();
for (var j = 0; j < newParamArr.length; j++) {
var found = false;
for (var i = 0; i < oldParams.length; i++)
if (newParamArr(j) == oldParams(i))
found = true;
if (!found)
paramsToAdd.push(newParamArr(j));
}
if (!paramsToAdd.length)
window.location.reload();
else
window.location.search += '&'+paramsToAdd.join("&");
}
else
window.location.search = '?'+newParamStr;
}