Vergil first appeared as a playable character in Devil May Cry 3: Special Edition. He was also added to the characters in Devil May Cry 4: Special Edition. Even Nmory Theory’s DmC reboot has included a DLC that allows players to control it. At this point, the hot look from Dante katana’s twin brother is a tradition – and I always enjoy it. Because even if the Devil can cry out the old “You can play like a Vergil now”, the character is an endless favorite for a reason: He’s a hell of a lot more fun to control, and that’s still true in this Advanced Type of Devil can cry 5.
Before you get a new one, you can be sure that the special system has all the features of a sword, a shotgun, the first monster killing. The base campaign stars Nero, Dante, and a stranger named V as they meet to face a powerful demonic enemy. With mindless weapons, liquid controls, and high cuts, it’s the next step that emphasizes what fans have always loved about the Devil May Cry. But this new (and next-gen-exclusive) release takes that solid foundation and adds more content and features to further develop the knowledge.
One of my biggest complaints about the Devil May Cry 5 is how the focus of separation has kept you battling between three different heroes. One of my favorite things about the addition of Vergil is that he takes it all in the game; He is not locked up in certain machines like Nero, Dante, and V. He plays him the whole story mode, and I enjoyed getting into his talk and learning new ways to use them to fight common enemies. For example, executives who originally designed a different V-style “remote control” feel completely different now as you need to engage in a specific melee.
As someone who has played all of Vergil’s previous performances, thank you that this version incorporates new and familiar techniques. His style of play is always interesting and focused on precision, with a torture meter that rewards a good fight by reaching various moves. His regular Devil Trigger is being replaced by a doppelganger called his replacement, a new mechanic (for him) who is still in line with what we have seen with his skills. Vergil can take a demonic form by activating the Sin Devil Trigger – a cool version that often comes late in the story, but you can get it right away. All of these touches put Vergil out of his previous forms, as well as other characters in the game. Because you need to accomplish all that Nero, Dante, and V can do to complete all missions, controlling Vergil conveys the powerful feeling of “the best of all worlds”.
In addition to the new character, Devil May Cry 5: Special Edition also has other developments. The next-gen hardware makes the game look amazing and works well in general, but the new technology empowers the two specific options I enjoyed. The first is the turbo mode, which increases the speed of the game. It wastes my time on some combos, but the extra upgrades make the action even more comfortable. The second addition I liked was the Legendary Dark Knight difficulty mode, which is available from the beginning… although I would recommend starting there. Combining that setting is designed to test the limits of how many enemies can appear on screen at the same time, making it a crowded and chaotic challenge for people who already know the game.
Devil Can Cry 5 hold on, and I had a good time reviewing it in various ways. Vergil, the turbo mode, and the difficulty of the Legendary Dark Knight are good additions – but fans have already seen all of those features in the previous ‘special’ series. They are still useful, but don’t expect any surprises here. Devil Can Cry 5: Special Edition is the best way to play a game that is already good, but a good fix does not raise the feeling of new heights.