Trippy game where you solve puzzles by consultation

Geralt of Sanctuary

Trippy game where you solve puzzles by consultation

consultation, game, puzzles, solve, Trippy


I do not do drugs, so I will not boldly announce announcements that change the concept of Infini, a new puzzle game tomorrow morning The smoke from the developer Barnaque. But this game is a wonderful, thoughtful, expansive, and complete puzzle as any other game I've seen.

Infini tells the story of Hope, lost in the infinity of Infinity after being arrested there by a gun-toting organization called War. Along the way, Nomathemba encounters friendly characters with similar names. Poems A dog of various colors tends to go neon while narrating their names. Peace is a three-eyed spy. Memory is the elephant that watches the graves of memories. Time the bear is covered with gemstones with a large rock head.

The main function in Infini solves the puzzle using Hope's ability to roll on the screen. If Nomathemba leaves the player's view from the right, they will reappear on the left. Climb up high enough and Nomathemba appears at the bottom of the screen. As Hope keeps falling, this forces them to work around walls and other obstacles that can be directly addressed.

InfiniThe mazes are varied and incorporate different physics depending on the level and time period in Themba's life. However, Nomathemba can have wings to fly high. Alternatively, the player must rely on freezing in the area to avoid obstacles. Hope can change perspective by going out, taking more on stage and removing obstacles as they move on screen. This change of perspective eventually reaches the horizon with various planes of existence, requiring the player to look at the back and front of the solution.

This was difficult using machines to wrap my head. Usually I found myself hitting an obstacle in the designated section, watching Nomathemba as he descended. But I have never given up Hope. They were sitting there, waiting for me to find the section I was holding. In addition to wanting to finish this level, I also wanted to see the next cutscene and explore more of the world of Hope. The puzzles provided a funny kind of way to keep me invested in the type I didn't enjoy.

Hope is certainly hard to come by in the real world, though Infini does not directly affect these studies. It is based on the idea of ​​exploring the themes of meditation, self-fulfillment, and society in a world of violence, which has resonated with me personally. Infini it is a lost monument and was found in the imagination, which is seen as bizarre as random dumpster content rather than video game. I leaned my head against its walls and found something good.

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