Horizon Forbidden West ha aparecido on the cover of this month’s Game Informer, and the details begin to emerge online. While we highly recommend that you read the article yourself, a couple of tidbits shared in a roundup of Reddit caught our attention. I mean, the skill tree sounds vastly improved, spanning six different disciplines.
You will be able to invest skill points in the Warrior (melee), Trapper (traps), Survivor (health), Infiltrator (stealth), Hunter (ranged) and Machine Master (hacking) categories. There are around 20-30 skills per path, and while it’s unclear if you’ll be able to unlock all of them in a single match, you’ll have the option to increase the effectiveness of some skills by putting extra points on them.
Interestingly, your abilities will be multiplied by some armor and weapons as well, which should really give you a chance to create unique builds for Aloy and thereby shape your playstyle. The side missions will apparently offer better rewards than in Horizon Zero Dawn, encouraging you to play more optional content.
There’s also a workbench where you can upgrade your gear, so it seems like there’s a lot more depth to the RPG elements this time around. Also noteworthy is that cinematics have been completely overhauled, making conversations more engaging with better facial animations and motion capture, while there’s a new acid-themed arrow type.
You can read more of the summary on Reddit and the full article in the latest issue of Game Informer. It’s all getting pretty exciting isn’t it?