Monolith Soft is expanding its in-house Xenoblade Game Engine for future titles
Image: Gemma Smith / Nintendo Life Monolith Soft, the studio behind it Xenoblade Chronicles series, is expanding its internal engine for use on future titles thanks to its newly founded R&D department (thanks, Automaton). This is what the company’s chief creative officer Tetsuya Takahashi and lead developer Michihiko Inaba say in a recent interview with ...