Articles for tag: engine, expanding, future, game, inhouse, Monolith, Monolith Soft, news, Soft, titles, Xenoblade

Geralt of Sanctuary

Netflix: Establishes its first in-house game development studio

Netflix: Establishes its first in-house game development studio

Streaming giant Netflix continues to intensify its efforts in the gaming space. Now they have also founded their first in-house development studio. As part of the streaming subscription, Netflix has been offering access to various exclusive mobile games at no additional cost for some time. Incidentally, no one made a secret of wanting to further ...

Geralt of Sanctuary

Netflix: Establishes its first in-house game development studio

Netflix: Establishes its first in-house game development studio

Streaming giant Netflix continues to intensify its efforts in the gaming space. Now they have also founded their first in-house development studio. As part of the streaming subscription, Netflix has been offering access to various exclusive mobile games at no additional cost for some time. Incidentally, no one made a secret of wanting to further ...

NinFan

Splatoon 3 using Nintendo’s new in-house server system NPLN

Splatoon 3 using Nintendo’s new in-house server system NPLN

Dataminers have noticed that the forthcoming Splatoon 3 will take full advantage of Nintendo’s new in-house server system which is named, NPLN. This has allowed the Kyoto-based company to introduce the new lobby system in the highly-anticipated game, which is much more flexible and quicker than the NEX server system which was used for Splatoon ...

Geralt of Sanctuary

Bethesda: Drops in-house launcher in favor of Steam

Bethesda: Drops in-house launcher in favor of Steam

Bethesda has been using its own Bethesda.net Launcher for its own games for some time, but it will soon be obsolete. Many developers rely on their own launchers, which run and start their own games. Bethesda is also one of them and has been using the Bethesda.net Launcher for this since 2016 – but that ...

oriXone

In-house engine for big games in development

In-house engine for big games in development

Bandai Namco Entertainment is developing a new in-house engine to produce big games. Bandai Namco Studios has announced the production of an all-new in-house engine. With the new Bandai engine, the company wants to break away from its dependency on other companies and no longer rely on the Unreal Engine or Unity in the future, ...

The Boss

Kerbal Space Program 2 development moved to new in-house studio

Ranch By Sherif Saed, Friday, February 21, 2020, GMT Ranch The development of Kerbal Space Program 2 has changed. Take-Two & # 39; s publishing company Private Division announces the establishment of a new studio Kabul Space Project Move forward. The unnamed studio, based in Seattle, will take over the game's former team, Star Theory, ...