Once the technical specifications of the PlayStation 5 and Xbox Series X are known, we find many similarities in terms of architecture, since the two go to the latest generation of AMD for CPU and GPU, but we also see Opposite strategies when it comes to how to get the best performance. Microsoft is betting on a more powerful GPU, while Sony is betting on variable frequencies at a very high level. According to one of Crytek's engineers, this benefits PlayStation 5.
According to Crytek rendering engineer Ali Salehi, in response to the Persian medium Vigiato (via WCCFTech), development on PlayStation 5 would be much simpler than on the Microsoft console, making it easier for developers to reach their full potential.
«Developers say PS5 is the easiest console they've ever encoded on to achieve maximum performance
According to Salehi, through the transcript of the interview on Twitter, although Xbox Series X on paper has more capabilities, the console reaches that point implies that all its components work in the best possible way, which would not happen, or would be very difficult to achieve. Apart from the software factor.
That's why you can't care much about these numbers.
But if all parts can work efficiently in Xbox Series X alongside its GPU, It can hit that number in practice, Which doesn't seem so possible. Beside all these, there's a software part too.-. (@ man4dead) April 6, 2020
The thing we saw in PCs, was DX12 and Vulkan. Without change in hardware, with change in the architecture of the software you can use the hardware better.
This is applicable to the consoles too. Sony runs PS5 on its own OS but Microsoft uses a custom version of Windows-. (@ man4dead) April 6, 2020
Similarly, the fact of Xbox X series RAM being split in two, being a faster RAM, will be challenging for developers. Salehi considers this a new bug inherited from Xbox One that will force developers to make complicated decisions.
Because the the total amount of things we want to put in the fast part is so much that it may cause problems. And if we want to support 4k it will be another whole story.
So there will be somethings that will hold the gpu off.-. (@ man4dead) April 6, 2020
Regarding the difference in CUs (computing units) between Xbox Series X and PlayStation 5, the engineer comments that As the Sony console works at such high frequencies, the difference in terms of teraflops is reduced. This would imply that when working with elements of the GPU that benefit from the clock speed, PS5 would have better performance without having a higher teraflops count. This would make the Sony console work most of the time in those 10.2 teraflops, while, again, Xbox Series X would only reach its full potential, 12 teraflops, in the best of all scenarios.
Than XSX. This will make the console work mostly on the 10.28 Tflops. But in XSX, since the other parts of the gpu work slower due to the lower clock speed, it actually works a lot at lower Tflops most often and reaches 12 only at ideal situations.
-. (@ man4dead) April 6, 2020
This is undoubtedly a very interesting vision of the operation of the new consoles from Sony and Microsoft. The differences between PlayStation 5 and Xbox Series X are causing many debates that point, for example, that the Microsoft console would have an advantage in the development of exclusive games, while the Sony console would be more accessible for multiplatform games. In either case, both will be consoles with cutting-edge technology and will hit the market later this year.