Call of Duty: Battleground fugitives suffer because they overlooked this type of key pillar.
Call of Duty: War Zone It is a special royal battle. Of course, it innovates and introduces new mechanisms, but it's interesting to take it down and readjust the use of the Royal Battle Royale principle. For better or worse, these same ideas eventually deprived most of the depth found in Blackout, Apex Legends, and PUBG.
I always think of Battle Royale as a two-half game. There is a side to survival, and a motivation to lead others. Whether by brute force, skill, or enough to avoid the footprint lights of the best hunters, you can be the last person. The reduced play area is a convenient way to create a timeline in motion with key progress cues.
Then comes vertical development: the game of power and plunder. Compared to survival, players here have more excavation capabilities, but everyone is looking for better weapons, higher zoom range or just a several More treatment programs. In Royal Battle Royale, you usually can't get the best figure, but more importantly, there are few ways to get it. Whether you use the rarest weapon or hide in the bathroom by training an experienced shotgun at the door, you will never be missing out on the two halves of the Battle Royale. Their presence envelops every decision you make.
Game of Thrones is naturally the most exciting part of the Royal Runaway game, partly because it is difficult to integrate organically into every game. The game area of any Battle Royale game can be smaller every few minutes, but only through careful balance can good players gently push players to participate in the process.
Fundamentally, Warzone is not a game of seeking power, but a game of buying power. Cash is not just the currency of Warzone, it is a straight line that combines all its different components together. With cash, you can mitigate the impact of laps, understand your opponent's whereabouts, use lethality and armor to increase your defenses, and most importantly, get the best weapon every time.
Cash is not tied, but as long as mechanical.
Overall, this makes the game more predictable, because once you optimize your profitability (for example, $ 10,000), it doesn't matter where you fold, what gun you pick up, or even where you settle down. . Of course, you can complain about RNG and poor running, but predictability is the opposite of Royale's battle. The more controls introduced in the experience, the closer to the standard first-person multiplayer mode.
In addition to making the most interesting parts of the Royal Battle Royale obsolete, cash also eliminates the need to explore the map or attack other players. With Infinity Ward and co. To emphasize this action, clever gameplay is to avoid it absolutely. Avoiding conflicts may be right in other battle royale games, but there you will never make a whole-hearted decision. You always have the feeling that this storage box or that little shack may have One The last project needs to be fully prepared.
What if someone fires a grenade into your hiding place? What if you fall into the next open circle? Is there a long-range weapon to keep snipers out of the way? These issues, and many similar ones, have persisted in other battle royale games, but not in Warzone. I don't care if I have enough health to defeat Warzone. I've been covered up and can easily stack spare armour plates to the max. Nor do I have to worry about any specific threats, as my well-designed add-ons are designed to address all of them.
This is not to say that players are unshakable in Call of Duty: The War Zone, but as in TDM or Ground War in Modern Warfare, their vulnerability has not decreased. You might argue that when every player has the best way to success, it becomes a skill game, but this is not entirely true. The changing security zone forces movement like in other battle royale games, so it becomes a game of patience rather than skill. Warzone is more than any other battle royale game, because death doesn't end, so the number of survivors in each circle has always been the highest. Skill rarely wins, and no one can escape the trouble of being caught between two teams.
In fact, because you can have special types of contracts in a match, you can know the safe area location in the future, and this is just another tool in your already-stocked arsenal. Without the motivation to explore, the appeal of loot or healing items, why take any action completely in the middle of the game?
Even temporarily withdrawing from the game's balance argument; at that time, what would Battle Royale provide, which would not be provided by Ground War or any other game mode-beyond its size?
Some people think that the drop in loading and unloading and all the other useful items you can buy are not expensive now, so the price needs to be increased. This is not a bad idea, but it does not really solve the problem. Price increases may restrict the use of these items, but they cannot be cut off. You will end up with a game with and without, the sly player will still find some contracts in a quiet place to complete and get enough cash for the rest of the game, while others may not always have this opportunity.
The best way to keep Call of Duty: War Zone interesting for a long time is to make the amount of drops small and mouthwatering. Maybe you only get loads from random airdrops, or you can only carry one weapon per landing. Even Infinity Ward can organize the list of accessible loads from the start. However, for this to work properly, the robbery needs to be relevant outside the first five minutes of the game. For games with many weapons, countless attachments, etc., the floor loot in Battlefield is very thin.
I imagine that weapon attachments will never be a problem here. Why not embellish different blueprints that already exist in the game on the map, so as not to encounter the same three SCAR and MP7? This is already happening slowly, but no one has any reason to care when pressing the button will produce the best load.
Call of Duty: The War Zone has alleviated some of the frustrating aspects of Gulag and the Battle Royale, teammate buybacks, healthy regeneration, simplified armor mechanics, and reduced inventory. It is already attacking the main point of contention and does not need to take away one of the most interesting parts of the battle royale.
It's random and related loot that motivates players to take action, because the next battle or the next building will always meet your needs. This is also the reason to create unforgettable matches. First you have almost no HP and almost empty pistols, but in the top five because you spent some time building your own arsenal and luckily got some rare Booty. When the answer is always this way, I can't get this experience in Warzone: make a lot of money and sit somewhere by the window.