Crash Bandicoot 5 was apparently once in the works, but was canceled – and now there is fresh information about the alleged background to the cancellation.
A few weeks ago, a report was circulating that Crash Bandicoot 5 was once in the works, but development was halted. Now there is supposedly more information on this, this time about the reasons behind this halt.
In a new video from DidYouKnowGaming and Liam Robertson, the insider explains what is said to have happened behind the scenes. According to them, the development of Crash Bandicoot 5 was stopped relatively early. The main reason for this is said to have been the weak sales figures of Crash Bandicoot 4: It’s About Time, which Activision felt were too weak.
Tony Schadt, designer at developer Toys for Bob, once emphasized that the sales figures for Crash 4 were somewhat better than expected internally. Overall, this part of the series sold more than five million copies, so it was also a financial success – but apparently not enough for publisher Activision to continue with the series.
Instead, Tyos for Bob was subsequently moved to help with live service titles such as Overwatch 2 and Call of Duty: Warzone. These live service games are obviously turning out to be much more valuable and profitable for the publisher than classic single-player adventures such as Crash Bandicoot 5.
The video also looks at what Crash Bandicoot 5 could have been. According to the video, the title was intended to be a direct sequel to Crash 4. According to concept images and story excerpts, you would have been taken back to the Academy of Evil from Crash Twinsanity. In addition, some villains such as N. Byro would have returned.
Another ambitious element of the canceled game: There would have been a potential crossover with Spyro the Dragon. According to this, several elements were planned in which the two main characters would have been playable at the same time. Separate sequences in a multiversal adventure were also planned.