Do you know this cleaning up before your crush came to visit you at home for the first time? So that everything is ready for a hopefully splendid future? Yes, well, very crooked comparison, but Battlefield 2042 clears things up: Very soon the class system from old Battlefields will return in a modified form, and we are also in the final sprint to Season 4.
Update 3.1.2 eliminates the worst blunders of Season 3, including above all the much too powerful Rorsch railgun, the wrath of God that has become a weapon: You could use it to distribute headshots over 200 meters without dropping bullets, get hubis from the sky or at close range go full throttle. A real all-rounder. But that is over now!
The most important changes of patch 3.1.2
The Rorsch deals significantly less damage to vehicles after the January 17, 2023 patch. According to DICE, it will continue to provide support for switching off vehicles, but will no longer be the dominant tool for it.
The game also gets a whopping six new weapons from Battlefield 1942:
- The Mk VI Revolver
- rifle 43
- Rifle 43 ZF4
- Die M1 Garand Sniper
- No 4
- And the Sten submachine gun
Unfortunately, unfortunately, unfortunately you can only try the guns in Battlefield Portal for now. It is not yet clear when they will make their way into the main game as vault weapons.
When will the patch go live?
Update 3.1.2 is coming January 17, 2023 at 10 a.m. sharp live. Like every week, the weekly challenges will also reset.
6:18
Battlefield 2042 shows more classes and map reworks, announces release in Gamepass
Show me the patch notes
You want patch notes? You should get patch notes! Here is the full changelog:
Changelog
Battlefield Portal
- Spearhead is now available on multiple Official Templates in the Web Builder, such as Conquest Hardcore, FFA and Team Deathmatch
Maps
- Spearhead: Resolved an instance of clipping with the camera during the insertion phase at the start of a match
Specialists
- We have fixed an issue where Specialists were not rendering correctly during the insertion phases at the start of a match, sorry for giving you a fright
- Sundance: Anti-Armor Grenade’s are now correctly intercepted by Vehicles that have Active Protection Systems triggered
- Crawford: Resolved an issue where there was no iconography to display the progression of overheating while using the Mounted Vulcan Stationary Minigun
Vehicles
- 50MM Cannon Pod Ammo on Transport Air Vehicles increased from 8 -> 10
- Resolved an issue where for a brief period of time, the EMKV90-TOR’s turret speed would be slowed after firing with the HHV-EMG Maul Primary Weapon
Weapons
- Fixed some cases of recoil compensation not being consistent upon firing for prolonged periods of time
- Damage for the Rorsch MK-4 has been reduced against Vehicles while in the High Power Capacitor variant of the Weapon (Single Shot), this change is to ensure that the Rorsch is able to assist in taking out some vehicle targets however isn’t the predominant way to take out targets as has been previously witnessed.
- Heavy vehicles now take approximately 50% less damage
- Light vehicles now take approximately 25% less damage
- High Power Capacitor Charge Up increased from 0.8 -> 1 second
- Damage for the MCS-880 has been improved for Close Range scenarios, bringing it in line with other Utility Weapons such as the 12M Auto and NVK-S22.
- Damage per pellet has increased from 8 -> 15 at a range of under 20 meters with Default Buckshot rounds (#01 Buckshot)
- NVK-P125 Bursts per Minute increased from 150 -> 160, this should now align with the intended tempo of the weapon
More on Battlefield 2042
Incidentally, we spoke in detail with shooter expert Fabian Siegismund about whether Battlefield 2042 is still getting the curve. And indeed, many of you are now giving the game a second chance. But only Season 4 and the class system will significantly show what the future of DICE’s bumpy multiplayer shooter looks like.
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