Virtual reality. The name says it all and yet it is not easy to reach that point where you get to mix both worlds without realizing it. Despite continuing to be far from the idealistic vision of virtual reality as an alternative for the future, The Climb 2 -sequel to the celebrated The Climb– is another of those proposals that justify the experience.
He proved it to me as soon as I saw myself gasping for air and sighing before and after making a jump and grabbing onto a ledge that seemed impossible. I was in the middle of the dining room in the middle of the night, but I had the feeling of having lived that last approach to the goal as if I had played falling into the void. Is a real joy
Climbing in virtual reality
For those who do not know the saga or have not dared to try it, in The Climb 2 We are faced with a series of mountains in which our objective is to reach the top through different checkpoints.
It is not a closed path, since it offers different routes and you can use creativity and courage to complete certain sections, but it does come down to get from point A to point B. If you do it through crevices in the rock or doing vertigo jumps and launching yourself through a zip line, it is up to you and the route you have chosen.
Depending on how much you want to complicate the matter, you can focus on completing challenges and achievements such as overcoming a section in less than X time, doing it without falling any time, doing it without help or even biting yourself with the times shown in the ranking of climbers. And if you wish, of course, you can also play it without challenges and in relaxing mode.
El salto a The Climb 2
Even having played the first The Climb, the quality leap and touch-ups presented here are for framing. While it is true that the feeling is that of being before a The Climb 2.0 more than before a sequel with all of the law, it is fair to recognize the correctness of all its additions.
Despite recovering scenarios from the previous game, 15 levels included -three levels by scenarios that respond to the classic easy, medium and difficult- with different routes they taste completely new. The key is how the team Crytek He has infused all his life scenarios based on certain situations that are out of the box of the first installment.
Climb a mountain and find a marmot peeking out of its burrow, reach the top and watch a flock of birds frolic on the horizon … Additions designed to make the visual journey of a game more pleasant that, on the other hand, cries out for 4K textures and get rid of polygons from another era displayed in the viewer Oculus Quest 2
A fall of adrenalina
Beyond the currado of the levels, much more varied and dynamic than those seen in the first installment thanks to new grips, catwalks and structures, the great asset is how at times The Climb 2 play at being Uncharted. A beam that breaks while you are holding on, giving you a scare to death, an apparently well-anchored ladder that hangs down, a crane that serves as a link between two buildings if you know how to measure the jump … A adrenaline injection that comes from pearls to the game.
The good news is that, in addition to providing variety, they also raise the challenge one notch further. In the new setting of the city, probably the most characteristic hallmark of this installment, there are certain parts where we have to go through rotating advertising panels.
Imagine a huge billboard that, to change from one ad to another, continually rotates small panels that hide additional advertising. Now imagine that the panels have added grips to be able to cross from one side to the other and that, when you go halfway through the route, the panels begin to rotate as if it were a wave coming towards you. Either you measure well where you put the next hand or, as in my case, touch jump like crazy hoping to find a grip midway.
iGamesNews’s opinion
Oculus keep struggling to find your “sales devices”And, although The Climb 2 is far from a unique pitch like that of Half-Life: Alyx, it is in charge of continuing to convert the platform’s catalog of exclusives into a compelling excuse to take the leap.
But what The Climb 2 don’t be the game that makes you jump into virtual reality Oculus it doesn’t necessarily mean it’s not worth it. In fact, if you already have the device, it is one of the games that you have to have yes or yes.
Whether it’s completing achievements to unlock accessories, enjoying the multiple routes in each level, or just relaxing while doing some exercise with your arms stretched towards the ceiling, The Climb 2 it’s an experience -and a game- highly recommended.
The Climb 2
Platforms | Oculus |
---|---|
Multiplayer | No |
Developer | Crytek |
Company | Oculus |
Launch | March 4, 2021 |
Price | 29,99 dollars |
The best
- The new levels are spectacular.
- New challenges and elements to bring variety to climbing.
- It works like a shot.
Worst
- The graphics in Quest still need a big jump.
- It would not have been bad to enjoy more levels.
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