I will never tire of recommending Subnautica. In addition to one of the biggest and most ambitious indies in recent years, and the perfect example of how early hits can save a studio and make games grow enormously, it's also one of the best games of this generation. So, without hot cloths.
And precisely for all those hours of fun and discovery that he gave me in his day, Subnautica Below Zero It is so important. Because playing a game is fine, but doing it in a completely new environment, and with even more surprises that you don't see coming, is a real joy.
Another underwater genius
Born as an expansion and later turned into something close to a Subnautica 1.5 instead of a sequel, Below Zero
Despite the changes, everything is more or less recognizable for those who invested a good amount of hours in the first, but as those who enter that bag will imagine, a new map changes everything.
Its history, one of the themes that has been evolving in recent months and that promises to be renewed and varied with the next update, is another perfect example of the extent to which the people of Unknown Worlds He has mastered his own style of storytelling.
You can spend months on your own without the story moving forward, waiting for the game to find in one of your explorations that little cave that triggers the plot. It seems brutal to me how that strategy invites you to follow rummaging in the depths beyond the improvements you can acquire.
I do not want to speak here more of the account, but it is still just as crazy and amazing
Waiting for the finishing touch
If the peak of the vehicles of Subnautica I was in the exceptional Cyclops submarine, a mastodon that became a mobile base so that you could forget about the comfort of your home and go out looking for mysteries, here the equivalent would be the SeaTruck.
Living up to its name, we are before a modular truck It begins as a mere Seamoth-style tour vehicle, but with the particularity of being able to hook it to different add-ons depending on what we need at each moment: cabin, object creation, warehouse, garage for the Prawn …
And drive it in any of its modalities, what to say that it was not repeated already with the rest of underwater vehicles created by these people. Definitely a most satisfying experienceEspecially when you play with keyboard and mouse and see how the hands on the controls of the ship move in perfect synchronization.
Little joke with this. For real. If Nintendo made a submarine game of the future, knowing its passion for the details and the care they put into each one of them, they would certainly conduct themselves that well.
Now it remains to be seen how they close the story and put a tie on it. How all those improvements close the circle to put the finishing touch to a game that is already, without being finished, highly recommended. And above all, see what the future holds for us, because if something has become clear it is that this small team of geniuses must be closely followed.