The preparation of the next generation is an exciting time, an exciting time for theoretical design and dreams. It's a little different this time; usually, we get a large display case that showcases new hardware and a series of games for the first time, but in 2020 science fiction, everything is a bit far-fetched.
We know what the Xbox Series X looks like, but we don't know any of its games. We know that Sony's next product is called PlayStation 5, and even announced an exclusive game for this, but we still don't know the actual appearance of the machine. Everything is a bit confusing, but all we can do is dream the most important thing: games.
This generation is destined to be different. For example, Microsoft has stated that the Xbox Series X will not offer any truly exclusive games in the first year of its launch. Initially, content will continue to be published in formats compatible with Xbox One and newer hardware. However, the intergenerational transfer is not just a true exclusive game-this is the reset point for the Xbox brand. This is the first new Xbox hardware designed by the current leadership team, inheriting the troubled Xbox One. This means that not only on the hardware, but also in games created and distributed by Xbox Game Studios, there is an opportunity to step back and refocus, which has been ongoing in studio purchases and reorganizations.
To this end, the VG247 team began to think: What kind of Xbox franchise do we want to see the Xbox series X-generation hardware? We also want to see brand new ideas, but some nostalgic revivals and restarts will also be the most popular-so our thoughts are:
fable
Honestly, the new existence fable The game seems to be a foregone conclusion. Although October this year will be the tenth year since the previous allegorical title, the series has been almost dormant-the built-in derivatives for Kinect have been issued and sunk, and four service-based allegory legends have been cancelled-one Multiplayer games, when I played earlier versions, were actually damn terrible. The game was cancelled 4 years ago, defeating the fable developer Lionhead in the process.
Since then, rumors of the return of the fable have continued to flow, and whenever Xbox owner Phil Spencer was asked about the franchise during the interview, he always solved the problem with an uneasy smile, which clearly shows that This series has never really died. There must be a lot of smoke there, and the rumor mill there has been a lot of discussion about the game: its developers, its environment-and even the concept art-has clearly leaked.
Anyway, this is a deal: Playground Games, the studio behind Forza Horizons, is presumably the new head of the fables series-which means the series is still in the hands of the UK. Playground Games has experienced significant expansion while releasing the latest Forza Championship, which indicates that the second team is going all out and in 2018 Microsoft acquired the company, making Playground a part of Xbox Game Studios . The game is said to be in a visionary medieval remake of Albion, the story being hit by a devastating asteroid between Fable 3 and the game.
The story is said to involve time travel, including a specific link to the Lionhead Fable title, providing a third-person perspective and a first-person perspective, a completely open world, and having some form of multiplayer. Like I said-when there is so much smoke, there must be fire … and the fable will be a big fan of the early life of the Xbox X series.
Perfect darkness
Despite the Xbox 360 release title, it really does n’t look like Perfect darkness Ever really, really found a home on the Xbox. Like most of the first games that Rare originally launched on the Microsoft platform, Perfect Dark Zero is a relic of the previous era, starting with the GameCube title, then transitioning to Xbox, and finally to Xbox 360. Its artistic style and structure have undergone several counts Way of change.
Despite its reputation, the released Xbox 360 release title is actually secretly reliable-although its identity is just as confusing as its development. In many ways, the 2020 release of the Xbox Series X is an ideal starting point for Joanna Dark, starting a new journey and truly making herself one of the most iconic faces of the Xbox.
Why is the perfect storm now? Well, please consider that "Perfect Dark Zero" is set in 2020, it depicts a company-controlled cyberpunk world inspired by "Blade Runner". We are not mature yet, but it is likely Get on track. 2020 is definitely the year of cyberpunk in video games. Players will cut about one giant-controlled dystopia in Final Fantasy 7 Remake in April, and then in Cyberpunk 2077 in September. Usher in another future nightmare.
Joanna Dark is of course the star of James Bond-2020 is also the year that fans will see Bond retire, and MI6's 007 mission will also be handed over to "Undead Woman. Basically, it feels like the stars are more suitable for Jo Dark than ever before. They are more relevant and modern – although the chief chief locks down the traditional FPS, it's easy to recreate the perfect Duck. Imagine a more open shooter-Dash which includes immersive SIM traps of Deus Ex or Dishonored, as well as cool multifunctional weapons and open targets known for the N64 prototype.
Also, instead of making it known to all conspiracy theorists, it was noticed that the logo of the new Xbox studio The Initiative shares its shape and style with the evil PD company DataDyne-like the logo copy of Gears studio The Coalition The shape of Google is the same. Gear cog? The program is led by studio director Darrell Gallagher. DarrellGallagher is an alumnus of Crystal Dynamics and Square Enix who were deeply involved in the reimagination of Lara Croft like Jo Dark in 2013 and the revival of Deus Ex with similar themes. Perfect Dark must be that studio game, right?
Banjo Kazuo
Let's be real: Banjo Kazuo Nutt & Bolts may not be the beloved N64 platform sequel you want or imagine, but it is also bloody. It's one of the best games of this generation-full of creativity, entertainment, fun, and absolutely shocking depth-I went from making a penis-shaped comedy vehicle (of course) to making complex mechanics instantly. I see, this is not the Banjo game that people want-but if you deny its quality, it is really an idiot.
After completely eliminating unnecessary troubles, let's talk about Banjo again. Xbox has Master Chief, but it very much needs a mascot suitable for children. Microsoft certainly owns Minecraft, but the game can also be used on other platforms. Need a real Xbox native. Cat Blinx in a hurry won't be back soon, but he doesn't need it-Banjo has a high profile, just as his fans bombarded Nintendo and asked to join him in SmashBros for the past 20 years. Since even before melee release.
The significance of adding Banjo to Super Smash Bros. Ultimate cannot be underestimated; Banjo and Kazooie not only participated in the exclusive event at the Nintendo Game Celebration, but were also the only characters in the game that did not originate in the Japanese series (except Ban (Bandjo's appearance in Diddy Kong Racing). All other episodes represented were first produced in Japan, and all characters except Diddy Kong and K. Rool also came from that country.
The first two Banjo games, HD Remasters, performed well on 360 and were tied for Nuts and Bolts in Rare Replay. New negotiations with Nintendo just joined Smash, hoping that Xbox will recognize the power of this character and pave the way for a new adventure. In addition, if Microsoft and Nintendo are both comfortable, then this is also the ideal game to be released on Switch.
Gotham Racing Project (and Midtown Crazy)
Gotham Racing Project Is a game closely related to the best memories of Xbox. In particular, PGR2 was one of the early Xbox Live games, and it helped me really understand the potential of the Microsoft online platform. I remember breaking the race with my friends, making stupid rulesets for races that were definitely not intended by developers, and I remember using joy to show off ingenious stunt driving skills.
One month before the release of Project Gotham Racing 4, Activision acquired developer Bizarre Creations, which ended the relationship between Microsoft and the developer, thus terminating the franchise of Project Gotham Racing. Strange things will be shut down later. There is no justice at all. All burned.
One person has the impression that Forza Horizon fills the void left by PGR in the eyes of the first-party team of Xbox, but it still has its own unique feel and style, and it is a pleasure to see it again.
However, PGR is not the only dormant Microsoft racer worth reviewing, but: Downtown Mad It is an underrated classic game. It is the third groundbreaking Xbox Live game and one of the earliest online game consoles. I remember that it was just a purposeless tool in the open world. Madness racing games (including Motocross and Monster Truck) have distinctive arcade styles. Almost like kart racing, the handling and style are once again completely unsupported by Microsoft's first-party products.
Killer instinct
After starting to develop Xbox 360 games, Killer instinct Relaunch was released as an Xbox One launch title in 2013. This means that the series of games has not been dormant because it has DLC characters for three full years, including guests from Halo and Gears of War, but it is listed here because we I really don't want Xbox Game Studios to forget the KI (and general fighting games) generation.
"Killer Instinct" was originally developed by Double Helix Games under the supervision of series creator Rare, and later seasons have been refined into incredible products by Iron Galaxy. Without a doubt, it's the best overall fighting game of its generation, and should praise how Microsoft supports the game with streams, updates, and tournament prize pools. Iron Galaxy really made the game its own in the next few years, and it only made sense to give the studio full control (plus some oversight by Rare) to enable the next generation of sequels to receive continuous support from Microsoft. Growing fighting games e-sports market.
Lost Odyssey (or Blue Dragon)
Regardless of how the next-generation Xbox performs in the Western market, a major region (Asia, especially Japan) is most likely still frustrating. Microsoft's inability to defeat Japan has also had a profound impact, as the lack of visibility in the region may affect the choice of game platform for small-scale projects in Japan. That's why the relatively low budget but ultimately the content of this year's games (such as Nier Automata) did not appear on the Xbox initially-Square Enix believes that the audience of the game is mainly Japanese-and why should there be even no development platform Annoying about the game where there are a quarter of millions of sales? This battle involves not only selling consoles, but also securing games across the region.
Microsoft's 360 strategies seem to be a waste of time to attract Japanese developers and publishers with large amounts of cash. Over time, almost all Japanese RPGs exclusively released by Namco and Square Enix have landed on PlayStation, but more valuable is Microsoft's original Japanese content, the best of which is Final Fantasy creator Hironobu Sakaguchi.
Sakaguchi's Mistwalker has partnered with other developers to launch two new series with apparent similarities – Blue dragon Similar to Dragon Quest and Lost Odyssey Just like Final Fantasy, the Blue Dragon actually has two Nintendo DS sequels, and I'd love to take part in another big-screen tour, but Lost Odyssey does have potential. The story of a group of immortal warriors and their mortals with a brief twist in mortal life brings most of the power of Final Fantasy to a ridiculous point-even an airship, the rude old geek called … Sed. Yes, basically, "The Lost Odyssey" is Sakaguchi's "Final Fantasy 13" to stay in Square Enix.
"Lost Odyssey" and "Blue Dragon" are both flawed but enjoyable experiences, and these games can definitely get more attention through sequels. In addition, the immortal core character of Lost Odyssey allows any time to pass between games, thus achieving the final fantasy style original level between the first game and any sequel. Mistwalker has only spent nearly a decade on mobile and handheld projects-it's time for Sakaguchi to get a huge budget again, and Microsoft definitely needs more games to attract Japan.
Viva Pinata
Needless to say, but Rare's weird little pet simulation game is still one of the most fascinating and unique things that Xbox has ever been directly involved in, and it's no surprise that it is constantly being talked about. This is a cult classic and not a sales monster, but Viva PinataLike Banjo-Kazooie, this game goes beyond the usual gun-saw on the gun to complete the bloodletting action of the battle, and the bloodletting action is usually Xbox bread and butter, which is a good thing. Xbox needs more similar games-even the most focused shooting game dudebro may be discovered and crushed by Game Pass.
I just want to love and raise cute earthenware pot animals, then smash their heads with a shovel, take away the sweets, and then feed them to my friends to make them happy. In writing, I think this is perfectly suitable for Halo and Gears.
1 to 100 (or other quiz games)
One of Microsoft's coolest ideas in the gaming space is to bring live game shows to the video game world. This is expressed at a ratio of 1 to 100, a massively multiplayer quiz powered by Xbox Live, giving players the chance to earn real prizes. It has been running for two seasons, and localized versions of the game have been run in the US, UK, Canada, France and Germany. People like it, but in 2010 the idea was shelved.
The fact is that Microsoft is ahead of the game in this regard, as online real-time quiz games have become a big mobile business in recent years, and its services include HQ Trivia, where players can participate in real-time matches with real hosts via their mobile phones. The concept has been proven-not only on 360, but also in other companies. Therefore, it is time to restore it.
The good news is that the Xbox knows this. At an event last year, Xbox owner Phil Spencer said "we should do it again" 1 to 100, and then went on to explain that although 1 to 100 pairs are unlikely to be owned by the owner. The idea behind a TV game show production company is something the company wants to continue.
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