The children of Morta are a wonderful traveler who is cleverly designed with a big heart. As you navigate your computer correctly through the arch towers and fire arrows in the demonic realms, the lives of ten people in the Bergson family are thoroughly examined; you watch them bond, struggle, and eventually grow – from children and parents to magic gods. This action / RPG strikes a strange balance between showing the purity of family life and the need to sacrifice everything to save the world, but it is ultimately compelling and thoughtful, giving you plenty of reason to enjoy Bergson.
The writing is a superb archive from start to finish and takes place in the cool voice of a Bergson narrator who talks about the lives of children in the picture book. This visualization follows the colorful pixel characters with colorful atop colors. The unique images used in the storytelling are impressive and beautiful in numbers, often putting all family members on the scene. Even small moments, such as the discovery of a new animal, are awakened in playful and beautiful ways. The family home is the touring harp players after each prisoner runs. Whether you succeed or fail in this regard, you are often treated to new images of Bergson's life and hear what they think. It's a cool touch that also works for family hammers.
We learn that this home occupies the first place of the ancient evil known as the Deception. When this power begins to spread across the country, the family is forced to work, beginning with John, the father, and Linda, one of his daughters.
John works as a normal warrior with quick sword techniques, a shield, and a magical attack on the scene to hurt the approaching masses. Linda is a talented archer who has survived the creation of twin shooting twins. Both of these family members are the means to control it, as do other Bergson family members who open up as the story progresses. All six characters are unique – both in functionality and in their deepest modes of skill. The special attacks they convey are well balanced and each character exceeds the opportunity in the mines, even if the conflict is facing them. As you get a more detailed map of the hole, you do not know what is hiding in the shadows. A few enemies may advance you, and they can be easily cleared by basic attacks. A few steps further, the ground may be alive with the simplest of magical uses, and you find yourself breaking and wiping away everything you have, praying that the cool meters in your limbs will return quickly.
Compatible techniques are also best used to fight combat, allowing each character to get out of the way of an enemy charger or under a sword knife when the time is right. Given how important it is to run and other things, recognizing every inch of the hole is a good idea, even though you know you can get in over your head from time to time.
Developer Dead Mage wants the player to jump between playable characters as much as possible and confirms this by using a fatigue meter that can dramatically reduce a family member's life for a period of time if used too often. Yes, this can be annoying if you want to use Lucy's magic against a specific boss, but the Dead Mage model rewards the switch. Through special events, the whole family gains an attribute or symbol from a specific character, which means it is in your best interest to weigh all these important points. Although dressing up as a character that is rarely used, it is not distinguished in high-end areas, as large lumps of health, attack, and other qualities are applied to all family members – another nice touch.
Each line you enter is generated by a process and carries elements such as random light, such as random images, trap placement, and enemy formation that can make running easy or challenging. Alternatively, you may have health connotations lying everywhere. Next, you may be adhering to the health system and not living your eyes. Both scenarios bring happiness, as the gameplay never lures in being fun and challenging. Each move introduces logical progress as you retain the accumulated gold. This is the money you use to use bins for the whole family. The run can last between 5 and 25 minutes, with each caterpillar ending with a massive smoke fight that has wiped you out of a long lifespan. These masters are great, healthy, and a great way to test skill.
The whole experience can be simplified by playing with a friend. Local co-op is your number one multiplayer option, and even though enemies have more health, you have the opportunity to revive your fallen friend. This increases your chances of seeing the hole until the end. Co-op is fun and makes good use of different classes, allowing tanks to catch fire while supporting deadly rain from afar.
I cannot emphasize how clever the children of Mafa were. The narrative flows nicely out and about in the pits, the characters have real life in them, and the gameplay adds to it and has those characteristic features that make you want to keep raising everyone up. For the 15 hours or so that I invested in this adventure, I was fascinated by all the dead things it had planned to accomplish. How the family reunites as a result of the last conflict is truly amazing.