This week it has continued Kotaku Splitscreen, Kirk Hamilton and I brought it Kotaku staff writer Ethan Gach to talk about the status of Conclusion 2. The players feel rewarded to solve Time puzzle paths,, but, MMOs are always more about travel than rewards, right? Still, it would be nice if the rewards were good.
First, Kirk and I talk about what we're playing, and Kirk is still a truck Epidemic: Chastity with me starting Kentucky Route Zero first. After the break (22:54), we bring Ethan to talk about Conclusion 2 and read specific audience emails about the achievements of successful games. After that we close with a discussion on the topic (1:05:16) about the incident in Witch Netflix show, Lost in Time, Joker, again Do not remove Stones.
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Kirk: You were Desiny call Kotaku a while ago, and I'm curious: how is the game progressing?
Ethan: Not Desiny except that it is always in danger of falling, and everything in it is bad but also amazing. I know you guys talked a bit last week about the latest major issues of Time puzzle. That was a great moment when everyone was in their right mind and having a great time and signing in, not at all in the game, but just public broadcasts or additions, to see where things were and how new things were discovered. And then it came with a turd with this gift no one had any real desire for, and now in the weeks since, people are like, "This is the end." Provided excellent guidance. And it's just amazing. People had nine clouds earlier in the month.
Everyone feels like there is this fear of missing out. FORM. The fact that the game is gone “do it at your own pace, things will be there when you want to get to them,” to feel like you have to grind for a few hours every day. For me, of course, Desiny I always felt that way, because if you really want to maximize your progress, there are things on the timers every day and every week. So you can't just take it all out by the end of the season. But now there are a lot of custom-made players that have just been used to excel in this game, now locked up after a 10-12 week season. So if you miss that time of year, you can't go back and get this.
Maddy: Right, more traditional MMO style.
Kirk: It looks like that.
Ethan: I think so. It goes against the specific complaints that people have had about Eververse and monetization, and I'm sure The World of War people will laugh at you, because they're like, "Come on, I've been paying subscriptions and paying $ 20 in cash since forever."
It's amazing. The second season of the new model, they FortniteAll done. You have a battlefield pass, so whatever you do in the game, it's a little boost. Unless they introduce a new robbery or a new Pinnacle job, your best seasonal rewards really come from the battlefield. It's a good price: find your warmth, climb, get things done. There is not a lot of work to do to make Nightfall, or attack, or to do some sort of higher level of attack. In this regard, I think people are burning, feeling like they are doing the same thing of "shooting 25 enemies with a Scout rifle" every day.
Kirk: Which sense makes sense … After the Corridors of Time was resolved, with a gun (as a reward), the biggest disappointment was this and that the gun was announced. It was something that people knew existed, and it wasn't a great big surprise. It was like, "Wow, that's fine." Not "Gjallarhorn is back in the game!" What I do understand is that it's disappointing. So someone was like, “Wow, this is an old color Desiny
I think often about the wonderful things I have overcome (in them Desiny), and nine out of ten times, unless there was a definite reward for them – such as the whole point of this thing is to get the Black Spindle, the gun we talked about last week – I don't usually remember what to get as a drop at the end of the challenge. It was a feeling of beating it. Because it's usually, the decline – especially in the early days Conclusion 1– It's like, two shards of makeup and a little rifle with twenty on it. That's it Desiny in short.
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