Final Fantasy 16 takes a fresh approach to the age-old “ease of difficulty” conundrum
Aside from review scores, whether Game Pass is good or bad for the industry, and crunch ethics (which is bad), difficulty options are part of the game discussion and aren’t going away. It’s a cycle; when launching a game like Elden Ring, Demon’s Souls, or Crouching Dragon – expect later this week – there will ...