How will the gaming year 2023 be? Which more or less positive trends can we expect? Are Diablo 4 and Starfield moving again? Is there even a long-forgotten monetization zombie rising from its grave?
We need to talk about this! That’s why Micha has brought together two oracles in the podcast: editor-in-chief Heiko, who recently published four theses for the game year 2023 in an article, and Human Nagafi, management consultant at 1789 Innovations and podcasters at Corporate Therapy
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Together we first look back at Heiko’s predictions for the game year 2022: What was true, what was not? Has cloud gaming caught on as predicted (well)? Have there been major upheavals in the gaming industry (but hello)?
Then we continue with a much more cautious Heiko and the theses for 2023, in which we mainly discuss these topics:
- Will the corona pandemic have further long-term consequences that will lead to postponements? Or is it no longer about Corona, but about money?
- Speaking of money: How will availability and prices develop on the hardware market in 2023?
- Will successes like Modern Warfare 2 (sales record despite bugs) or Diablo Immortal (over 300 million US dollars in sales despite – or thanks to – Pay2Win) change PC gaming?
- What new (and old) monetization trends are increasing gambling regulation meant to circumvent?
- Is the trend towards game subscriptions like Xbox Game Pass or Amazon Prime Gaming actually a good thing, a disadvantage or somehow both? For example, when we think of successful experiments à la Pentiment, but also of oddities like the Netflix deal for Into the Breach?
- Will AA and indie games boom in 2023 – or sink among all the AAA titles?
Speaking of subscriptions: We have already dedicated a complete podcast episode to their excesses, which we recommend if you have a Plus subscription (no irony intended):
more on the subject
How the platform wars spoil the fun of the game
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