Today we bring you more reasons why GTA VI can reach Xbox One and PlayStation 4 by 2020. The saga of Rockstar Games He is one of the most popular people in the history of video games, which is why fans are so eager for the upcoming GTA.
So far nothing has been confirmed by Rockstar but hundreds of rumors have surfaced and left us very curious Gta VI is set to launch in 2020, therefore, we leave you with a number of reasons that give us hope for the upcoming launch of the same year's Grand Theft Auto VI.
GTA V has been around for many years
Grand Theft Auto V launched September 17, 2013, approx 7 years. So long, but even so, the Gta V is still one of the best selling games ever. However, it is time to invent and release the new Gta as the days approaching new generations are complete and Gta V-like.
No more projects are under development
To our knowledge, Rockstar Games no longer has any projects under development since Red Dead Redemption 2 in 2018. So for many years, GTA VI has had a free way to develop and at least be able to be introduced This year, though it is more likely to be its launch before the new generation and the next launch, thus having many economic benefits.
We all know that Rockstar is planning something as many days ago they asked 60-inch black-looking trailer editor. The GTA VI trailer can be very close.
Hundreds of rumors indicate his arrival
Without a doubt Grand Theft Auto VI is last year's most popular and effective video game. We learned everything, from design to the very near reality itself. We leave you with a few rumors / leaks below.
Reasons such as Gta V release
For the past several years we have already lived through this same Gta VI phenomenon. Before leaving GTA V to go to market, the next generation was still around the corner and guesses, rumors, leaks, grew a lot. All of this is being repeated now with Gta VI. If Rockstar Game repeats the same strategy, the Grand Theft Auto VI can come and close this great generation just as the Gta V did for the first time.
They will have additional economic benefits
If GTA VI eventually came out mainly on Xbox One, PlayStation 4 and PC and was later introduced on Xbox Series X and PlayStation 5, it is clear that Rockstar would have held the key to entertaining everyone in addition to generating a large percentage of their revenue. great
Time for proper development
It is said that Gta VI has been in development since 2012, although up until 2015, it seems that Rockstar has not really slowed down in service. On average, the GTA VI can take 5 and 7 years to develop. It's a very long time that we are currently announcing the announcement of GTA VI than ever before.
Gameware suspected filtering
The Austrian website mentioned in the article, rewarded the launch of GTA VI and the “It is coming soon in 2020At a cost of € 699 on Xbox One and PlayStation 4. In addition to being also a low priced PC, at € 59 & # 39; 99, the game will reach all platforms with D1 edition (Day One).
We don't know anything yet, but if Rodstar repeats the move with Gta V (something very successful) we will soon have official news. On the contrary, GTA VI was living in what it is now, a simple dream.
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// move it back to the up arrow if (jQuery (this) .scrollTop () < 150) { jQuery("#back-to-top").fadeOut(); } else { jQuery("#back-to-top").fadeIn(); } resizeContentsMenu(); resizeStickyMenu(); }); function resizeStickyMenu() { //see if compact versions of menus should be shown if(jQuery('#section-menu-full').length > 0) { var megaWidth = jQuery (& # 39;. mega-menu & # 39;). width (); if (jQuery (& # 39;. mega-menu & # 39;). == 0) { var megaWidth = jQuery (& # 39; .- non-mega-menu & # 39;) width (); } var standardWidth = jQuery (& # 39; second-full menu & # 39;). width (); var compactWidth = jQuery (& # 39;. secondary-menu-compact & # 39;). wide (); var menusWidth = megaWidth + standardWidth; var compactMenusWidth = megaWidth + compactWidth; var logoWidth = jQuery (& # 39; # stick-bar. log & # 39;) width (); // var logoLeft = jQuery (& # 39; # sticky. .gogo & # 39;). offset (); // logoWidth = logoWidth + logoLeft.left; var newWidth = jQuery (& # 39; # new-articles & # 39;) width (); var stickyWidth = jQuery (& # 39; # sticky-menu-selected & # 39;) width (); var randomWidth = jQuery (& # 39; # random article & # 39;) width (); var controlWidth = jQuery (& # 39; # attachments-control & # 39;) width (); var barWidth = jQuery (& # 39; # sticky-bar> .row> .col-md-12> .container & # 39;). width (); if (barWidth === null) barWidth = jQuery (& # 39; # stick-bar> .row> .col-xs-12> .container & # 39;) width (); var extraWidth = logoWidth + newWidth + stickyWidth + randomWidth + controlsWidth; var limitedWidth = barWidth - extraWidth; // alert (& # 39; megaWidth = & # 39; + megaWidth + & # 39; nstandardWidth = & # 39; + standardWidth + & # 39; nmenusWidth = & # 39; + menusWidth + & # 39; nlogoWidth = & # 39; + logoWidth + & # 39; haswWthth = & # 39; + newWidth + & # 39; nstickyWidth = & # 39; + sticky + & # 39; nrandomWidth = & # 39; + randomWidth + & # 39; ncontrolsWidth = & # 39; + mind control + The mega menu only exceeds the limit if (megaWidth> limitWidth) { jQuery (& # 39; # category-menu-full & # 39;). arrive (); jQuery (& # 39; # category-menu-compact & # 39;). show (); } // standard menu alone exceeds limit if (standardWidth> limitWidth) { jQuery (& # 39;. second-full menu & # 39;). arrive (); jQuery (& # 39;. secondary-menu-compact & # 39;). show (); } // both menus bypass the limit if (menusWidth> limitWidth) { // first minimizes the standard menu jQuery (& # 39;. second-full menu & # 39;). arrive (); jQuery (& # 39;. secondary-menu-compact & # 39;). show (); // The limit of the standard compiler menu composite menu if (compactMenusWidth> limitWidth) { jQuery (& # 39; # category-menu-full & # 39;). arrive (); jQuery (& # 39; # category-menu-compact & # 39;). show (); } } } }
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// hide context menu 2 seconds after scrolling has stopped (function () { var timer; jQuery (window) .bind (& # 39; scroll & # 39 ;, function () { clearTimeout (timer); timer = setTimeout (refresh, 1800); }); rip = function () { // only want to do this in vertical style and only if the mouse does not currently fit the menu if (jQuery (& # 39;. content-menu-storage & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (& # 39 ;. content-menu-screen: hover & # 39;) . = = 0) { jQuery (& # 39;. content-menu-woven & # 39;). fadeOut (1200); } }; }) ();
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// pinterest if (jQuery (& # 39; # pinterest-social-tab & # 39;) height> 0) { (function (d) { var f = d.getElementsByTagName (& # 39; SCRIPT & # 39;) (0), p = d.createElement (& # 39; SCRIPT & # 39;); p.type = & # 39; text / javascript & # 39 ;; p.async = true; p.src = "https://assets.pinterest.com/js/pinit.js"; f.parentNode.insertBefore (p, f); } (document)); }
// facebook if (jQuery (& # 39; # facebook-social-tab & # 39;) length> 0) { (function (d, s, id) { var js, fjs = d.getElementsByTagName (s) (0); if (d.getElementById (id)) return; js = d.createElement (s); js.id = id; js.src = "https://connect.facebook.net/en_US/all.js#xfbml=1&status=0"; fjs.parentNode.insertBefore (js, fjs); } (document, & # 39; script & # 39 ;, & # 39; facebook-jssdk & # 39;); }
//WINDOW.LOAD jQuery (window) .load (function () {
// flickr if (jQuery (& # 39; # flickr-social-tab & # 39; length> 0) { jQuery (& # 39;. flickr & # 39;) .jflickrfeed ({ limit: 9, Symptoms: { id: "https://www.somosxbox.com/" }, itemTemplate: & # 39;
& # 39; }, function (data) { }); }
// tabs - these should be entered via windows.load so that pinterest will work within the tab jQuery (& # 39;. wrapper-widgets .it-social-tabs & # 39;). tabs ({fx: {opacity: & # 39; toggle & # 39 ;, dude: 150}}); jQuery (& # 39; # footer .it-social-tabs & # 39;). tabs ({active: 2, fx: {opacity: & # 39; toggle & # 39 ;, height: 150}}); jQuery (& # 39;. share-wrapper & # 39;). show (); equHeightColumns (jQuery (". loop.grid .article-panel"); disqusContentsMenu ();
// show ads after the menu is set because it wraps the page with a div // causing google adsense to reload jQuery (& # 39;. it-ad & # 39;). animate ({opacity: & # 39; 1 & # 39;}, 0);
});
jQuery.noConflict ();
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